graphics acceleration

Simon Geard delgarde at ihug.co.nz
Mon Nov 4 01:14:10 PST 2002


Dagmar d'Surreal wrote:

> On Sun, 2002-11-03 at 15:36, Bruce Dubbs wrote:
> >   I think the resolution can change the benchmark considerably.  Try
> >   
> > making glxgears full screen or very small.  My screen is 1600x1200
> > and the default gives me 2400 FPS.  I can reduce the window and get
> > over 6000 FPS or make it full screen and get 184 FPS.  Note that the
> > 
> > eye/brain can't see more than about 24-30 FPS.
> 
> ...and to stomp on the egos of gamers who think they can tell the
> difference between 60fps and 130fps, monitor refresh rates being 60,
> 70, 72, and/or 75Hz most of the time make for a much more brutal
> upper-limit to the utility of ludicrously high frame-rates.  ;)

Although in the gamers favor (I'm not one, but I know a few), the idea
is to make sure the *minimum* fps stays around the 30+fps mark - it's
all very well to get 1000+fps on a picture of rotating gears, but an
entirely different thing with a complex environment and lots of textured
objects.

Simon.
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