nALFS programming details
David.Barron at sas.com
Tue Aug 10 08:59:08 PDT 2004
Instead of using a poor reflection of Java, why not use the same thing?
> -----Original Message-----
> From: alfs-discuss-bounces at linuxfromscratch.org
> [mailto:alfs-discuss-bounces at linuxfromscratch.org] On Behalf
> Of Jamie Bennett
> Sent: Tuesday, August 10, 2004 10:59 AM
> To: 'ALFS Discussion and Development List'
> Subject: RE: nALFS programming details
> Kevin P. Fleming wrote on 10 August 2004 15:23
> > Jamie Bennett wrote:
> >> If were talking other object-orientated languages then
> what about C#?
> >> been playing about with it on another project (dashboard)
> but is it
> >> too
> >> to have a dependancy on such a non-standard language? (mono).
> > I like C# quite a bit, it's the nicest language I've used for
> > developing Windows apps.
> > If there was an open-source compiler that could compile to native
> > code, for all the major CPU architectures, I wouldn't rule it out.
> > However, I don't think we want to mandate having to install
> mono on a
> > build host just to run nALFS2, that would be quite a burden
> > mono's runtime could be smaller than I'm expecting, I've
> not looked at it).
> Thats a real shame because the more I use it the more I like
> it. I've looked at the network/socket programming bit for the
> first time today and within an hour I had a client/server
> program communicating nicely.
> I've read somewhere on the net that a minimal mono runtime is
> ~2mb mark but I haven't found out any more evidence of this
> yet. It seem like such a good tool for the job.
> -- Jamie
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